[This is preliminary documentation and is subject to change.]

No need for synchronisation, once created the path is never changed.

Namespace: Spielwerke.Data
Assembly:  Spielwerke.Data (in Spielwerke.Data.dll)
Version: 1.0.2761.41972

Syntax

C#
public bool IsSynchronized{ get;}
Visual Basic (Declaration)
Public ReadOnly Property IsSynchronized As Boolean
Visual C++
public:
virtual property bool IsSynchronized {
	bool get () sealed;
}

See Also

PropertyChain Structure
Spielwerke.Data Namespace