As a set of libraries, Spielwerke is delivered as a simple zip-file. The contents of the zip-file can be unzipped in any
folder. The actual assemblies can be found in the ./bin folder. The folder also contains a complete
ready-to-go sample editor and the license server.
If you have already a license server running, you can just start the editor. Otherwise, please see the next section.
The Spielwerke License Server needs to run on a computer in your local network to allow you to run any of the
Spielwerke components. The easiest way to do this is to start the batch file .\StartLicenseServer.bat.
In general, the license server can be run either as a service or from the command-line, in both cases you will
need a license file from Spielwerke - the evaluation license provided with the zip-file expires after a month or so.
The actual settings of the server are set in a configuration file, you can find an example in
./Evaluation_Server_Config.cfg.
To install the license server as a service, you will need to start it with
.\bin\Release\lmx-serv-spielwerke -i <Name for Windows service> <Path to configuration file>
If you want to run it directly from the command-line, please use
.\bin\Release\lmx-serv-spielwerke -c <Path to configuration file>
The configuration file itself is quite self-explanatory, most importantly, you need to set
LICENSE_FILE to the path of your license file - the full path if you install the license
server as a service.
If you want to have a closer look at the way the editor works, please load the solution file you can find in the root of the zip-file into Visual Studio 2005. You will find in the solution the projects and source code for the sample editor itself as well as a number of the Spielwerke Libraries - mostly the ones which can serve as sample code how to create additional components.
Rebuilding the solution will overwrite the assemblies in the ./bin folder.